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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> </span><span class="COMM">/**
<span class='line'> 28</span>  * tag for scene redial
<span class='line'> 29</span>  * @constant
<span class='line'> 30</span>  * @type Number
<span class='line'> 31</span>  */</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="NAME">cc.SCENE_RADIAL</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0xc001</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 33</span> 
<span class='line'> 34</span> </span><span class="COMM">/**
<span class='line'> 35</span>  * cc.TransitionProgress transition.
<span class='line'> 36</span>  * @class
<span class='line'> 37</span>  * @extends cc.TransitionScene
<span class='line'> 38</span>  */</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="NAME">cc.TransitionProgress</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TransitionScene.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.TransitionProgress# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="WHIT">    </span><span class="NAME">_to</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT">    </span><span class="NAME">_from</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="WHIT">    </span><span class="NAME">_sceneToBeModified</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 43</span> 
<span class='line'> 44</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 45</span>      * @override
<span class='line'> 46</span>      */</span><span class="WHIT">
<span class='line'> 47</span> </span><span class="WHIT">    </span><span class="NAME">onEnter</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 48</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 49</span> 
<span class='line'> 50</span> </span><span class="WHIT">        </span><span class="NAME">this._setupTransition</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 51</span> 
<span class='line'> 52</span> </span><span class="WHIT">        </span><span class="COMM">// create a transparent color layer</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT">        </span><span class="COMM">// in which we are going to add our rendertextures</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">winSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getWinSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 55</span> 
<span class='line'> 56</span> </span><span class="WHIT">        </span><span class="COMM">// create the second render texture for outScene</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.RenderTexture.create</span><span class="PUNC">(</span><span class="NAME">winSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">winSize.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT">        </span><span class="NAME">texture.getSprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">setAnchorPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT">        </span><span class="NAME">texture.setPosition</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">winSize.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">winSize.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT">        </span><span class="NAME">texture.setAnchorPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 61</span> 
<span class='line'> 62</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="WHIT">            </span><span class="COMM">// render outScene to its texturebuffer</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="WHIT">            </span><span class="NAME">texture.clear</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="WHIT">            </span><span class="NAME">this._sceneToBeModified.visit</span><span class="PUNC">(</span><span class="NAME">texture.context</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 67</span> </span><span class="WHIT">            </span><span class="COMM">// render outScene to its texturebuffer</span><span class="WHIT">
<span class='line'> 68</span> </span><span class="WHIT">            </span><span class="NAME">texture.clear</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="WHIT">            </span><span class="NAME">texture.begin</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 70</span> </span><span class="WHIT">            </span><span class="NAME">this._sceneToBeModified.visit</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 71</span> </span><span class="WHIT">            </span><span class="NAME">texture.end</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT">        </span><span class="COMM">//    Since we've passed the outScene to the texture we don't need it.</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._sceneToBeModified</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this._outScene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="WHIT">            </span><span class="NAME">this.hideOutShowIn</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 76</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="WHIT">        </span><span class="COMM">//    We need the texture in RenderTexture.</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._progressTimerNodeWithRenderTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 79</span> 
<span class='line'> 80</span> </span><span class="WHIT">        </span><span class="COMM">// create the blend action</span><span class="WHIT">
<span class='line'> 81</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">layerAction</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Sequence.create</span><span class="PUNC">(</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="WHIT">            </span><span class="NAME">cc.ProgressFromTo.create</span><span class="PUNC">(</span><span class="NAME">this._duration</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._from</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._to</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 83</span> </span><span class="WHIT">            </span><span class="NAME">cc.CallFunc.create</span><span class="PUNC">(</span><span class="NAME">this.finish</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 84</span> </span><span class="WHIT">        </span><span class="COMM">// run the blend action</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="WHIT">        </span><span class="NAME">pNode.runAction</span><span class="PUNC">(</span><span class="NAME">layerAction</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 86</span> 
<span class='line'> 87</span> </span><span class="WHIT">        </span><span class="COMM">// add the layer (which contains our two rendertextures) to the scene</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT">        </span><span class="NAME">this.addChild</span><span class="PUNC">(</span><span class="NAME">pNode</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.SCENE_RADIAL</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 89</span> 
<span class='line'> 90</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 91</span> 
<span class='line'> 92</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 93</span>      * @override
<span class='line'> 94</span>      */</span><span class="WHIT">
<span class='line'> 95</span> </span><span class="WHIT">    </span><span class="NAME">onExit</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT">        </span><span class="COMM">// remove our layer and release all containing objects</span><span class="WHIT">
<span class='line'> 97</span> </span><span class="WHIT">        </span><span class="NAME">this.removeChildByTag</span><span class="PUNC">(</span><span class="NAME">cc.SCENE_RADIAL</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 98</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 99</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>100</span> 
<span class='line'>101</span> </span><span class="WHIT">    </span><span class="NAME">_setupTransition</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">        </span><span class="NAME">this._sceneToBeModified</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._outScene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">        </span><span class="NAME">this._from</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">100</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">        </span><span class="NAME">this._to</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>106</span> 
<span class='line'>107</span> </span><span class="WHIT">    </span><span class="NAME">_progressTimerNodeWithRenderTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"override me - abstract class"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>111</span> 
<span class='line'>112</span> </span><span class="WHIT">    </span><span class="NAME">_sceneOrder</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>113</span> </span><span class="WHIT">        </span><span class="NAME">this._isInSceneOnTop</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>114</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>115</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>116</span> 
<span class='line'>117</span> </span><span class="COMM">/**
<span class='line'>118</span>  * create a cc.TransitionProgress object
<span class='line'>119</span>  * @function
<span class='line'>120</span>  * @param {Number} t time
<span class='line'>121</span>  * @param {cc.Scene} scene
<span class='line'>122</span>  * @return {cc.TransitionProgress}
<span class='line'>123</span>  */</span><span class="WHIT">
<span class='line'>124</span> </span><span class="NAME">cc.TransitionProgress.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>125</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TransitionProgress</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>126</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">tempScene</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tempScene.initWithDuration</span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">tempScene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>128</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>129</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>130</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>131</span> 
<span class='line'>132</span> </span><span class="COMM">/**
<span class='line'>133</span>  *  cc.TransitionRadialCCW transition.&lt;br/>
<span class='line'>134</span>  *  A counter colock-wise radial transition to the next scene
<span class='line'>135</span>  * @class
<span class='line'>136</span>  * @extends cc.TransitionProgress
<span class='line'>137</span>  */</span><span class="WHIT">
<span class='line'>138</span> </span><span class="NAME">cc.TransitionProgressRadialCCW</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TransitionProgress.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.TransitionProgressRadialCCW# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT">    </span><span class="NAME">_progressTimerNodeWithRenderTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getWinSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>141</span> 
<span class='line'>142</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ProgressTimer.create</span><span class="PUNC">(</span><span class="NAME">texture.getSprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>143</span> 
<span class='line'>144</span> </span><span class="WHIT">        </span><span class="COMM">// but it is flipped upside down so we flip the sprite</span><span class="WHIT">
<span class='line'>145</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.WEBGL</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>146</span> </span><span class="WHIT">            </span><span class="NAME">pNode.getSprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">setFlipY</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>147</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setType</span><span class="PUNC">(</span><span class="NAME">cc.PROGRESS_TIMER_TYPE_RADIAL</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>148</span> 
<span class='line'>149</span> </span><span class="WHIT">        </span><span class="COMM">//    Return the radial type that we want to use</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setReverseDirection</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setPercentage</span><span class="PUNC">(</span><span class="NUMB">100</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>152</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setPosition</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setAnchorPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>154</span> 
<span class='line'>155</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">pNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>157</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>158</span> 
<span class='line'>159</span> </span><span class="COMM">/**
<span class='line'>160</span>  * create a cc.TransitionProgressRadialCCW object
<span class='line'>161</span>  * @function
<span class='line'>162</span>  * @param {Number} t time
<span class='line'>163</span>  * @param {cc.Scene} scene
<span class='line'>164</span>  * @return {cc.TransitionProgressRadialCCW}
<span class='line'>165</span>  */</span><span class="WHIT">
<span class='line'>166</span> </span><span class="NAME">cc.TransitionProgressRadialCCW.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>167</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TransitionProgressRadialCCW</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>168</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">tempScene</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tempScene.initWithDuration</span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">tempScene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>171</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>172</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>173</span> 
<span class='line'>174</span> </span><span class="COMM">/**
<span class='line'>175</span>  * cc.TransitionRadialCW transition.&lt;br/>
<span class='line'>176</span>  * A counter colock-wise radial transition to the next scene
<span class='line'>177</span>  * @class
<span class='line'>178</span>  * @extends cc.TransitionProgress
<span class='line'>179</span>  */</span><span class="WHIT">
<span class='line'>180</span> </span><span class="NAME">cc.TransitionProgressRadialCW</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TransitionProgress.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.TransitionProgressRadialCW# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT">    </span><span class="NAME">_progressTimerNodeWithRenderTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>182</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getWinSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>183</span> 
<span class='line'>184</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ProgressTimer.create</span><span class="PUNC">(</span><span class="NAME">texture.getSprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>185</span> 
<span class='line'>186</span> </span><span class="WHIT">        </span><span class="COMM">// but it is flipped upside down so we flip the sprite</span><span class="WHIT">
<span class='line'>187</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.WEBGL</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>188</span> </span><span class="WHIT">            </span><span class="NAME">pNode.getSprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">setFlipY</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>189</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setType</span><span class="PUNC">(</span><span class="NAME">cc.PROGRESS_TIMER_TYPE_RADIAL</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>190</span> 
<span class='line'>191</span> </span><span class="WHIT">        </span><span class="COMM">//    Return the radial type that we want to use</span><span class="WHIT">
<span class='line'>192</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setReverseDirection</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>193</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setPercentage</span><span class="PUNC">(</span><span class="NUMB">100</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>194</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setPosition</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setAnchorPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>196</span> 
<span class='line'>197</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">pNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>198</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>199</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>200</span> 
<span class='line'>201</span> </span><span class="COMM">/**
<span class='line'>202</span>  * create a cc.TransitionProgressRadialCW object
<span class='line'>203</span>  * @function
<span class='line'>204</span>  * @param {Number} t time
<span class='line'>205</span>  * @param {cc.Scene} scene
<span class='line'>206</span>  * @return {cc.TransitionProgressRadialCW}
<span class='line'>207</span>  */</span><span class="WHIT">
<span class='line'>208</span> </span><span class="NAME">cc.TransitionProgressRadialCW.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>209</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TransitionProgressRadialCW</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>210</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">tempScene</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tempScene.initWithDuration</span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>211</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">tempScene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>212</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>213</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>214</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>215</span> 
<span class='line'>216</span> </span><span class="COMM">/**
<span class='line'>217</span>  * cc.TransitionProgressHorizontal transition.&lt;br/>
<span class='line'>218</span>  * A  colock-wise radial transition to the next scene
<span class='line'>219</span>  * @class
<span class='line'>220</span>  * @extends cc.TransitionProgress
<span class='line'>221</span>  */</span><span class="WHIT">
<span class='line'>222</span> </span><span class="NAME">cc.TransitionProgressHorizontal</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TransitionProgress.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.TransitionProgressHorizontal# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>223</span> </span><span class="WHIT">    </span><span class="NAME">_progressTimerNodeWithRenderTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>224</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getWinSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>225</span> 
<span class='line'>226</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ProgressTimer.create</span><span class="PUNC">(</span><span class="NAME">texture.getSprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>227</span> 
<span class='line'>228</span> </span><span class="WHIT">        </span><span class="COMM">// but it is flipped upside down so we flip the sprite</span><span class="WHIT">
<span class='line'>229</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.WEBGL</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>230</span> </span><span class="WHIT">            </span><span class="NAME">pNode.getSprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">setFlipY</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>231</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setType</span><span class="PUNC">(</span><span class="NAME">cc.PROGRESS_TIMER_TYPE_BAR</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>232</span> 
<span class='line'>233</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setMidpoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>234</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setBarChangeRate</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>235</span> 
<span class='line'>236</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setPercentage</span><span class="PUNC">(</span><span class="NUMB">100</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>237</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setPosition</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>238</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setAnchorPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>239</span> 
<span class='line'>240</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">pNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>241</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>242</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>243</span> 
<span class='line'>244</span> </span><span class="COMM">/**
<span class='line'>245</span>  * create a cc.TransitionProgressHorizontal object
<span class='line'>246</span>  * @function
<span class='line'>247</span>  * @param {Number} t time
<span class='line'>248</span>  * @param {cc.Scene} scene
<span class='line'>249</span>  * @return {cc.TransitionProgressHorizontal}
<span class='line'>250</span>  */</span><span class="WHIT">
<span class='line'>251</span> </span><span class="NAME">cc.TransitionProgressHorizontal.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>252</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TransitionProgressHorizontal</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>253</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">tempScene</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tempScene.initWithDuration</span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>254</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">tempScene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>256</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>257</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>258</span> 
<span class='line'>259</span> </span><span class="COMM">/**
<span class='line'>260</span>  * cc.TransitionProgressVertical transition.
<span class='line'>261</span>  * @class
<span class='line'>262</span>  * @extends cc.TransitionProgress
<span class='line'>263</span>  */</span><span class="WHIT">
<span class='line'>264</span> </span><span class="NAME">cc.TransitionProgressVertical</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TransitionProgress.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.TransitionProgressVertical# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>265</span> </span><span class="WHIT">    </span><span class="NAME">_progressTimerNodeWithRenderTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>266</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getWinSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>267</span> 
<span class='line'>268</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ProgressTimer.create</span><span class="PUNC">(</span><span class="NAME">texture.getSprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>269</span> 
<span class='line'>270</span> </span><span class="WHIT">        </span><span class="COMM">// but it is flipped upside down so we flip the sprite</span><span class="WHIT">
<span class='line'>271</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.WEBGL</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>272</span> </span><span class="WHIT">            </span><span class="NAME">pNode.getSprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">setFlipY</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>273</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setType</span><span class="PUNC">(</span><span class="NAME">cc.PROGRESS_TIMER_TYPE_BAR</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>274</span> 
<span class='line'>275</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setMidpoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>276</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setBarChangeRate</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>277</span> 
<span class='line'>278</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setPercentage</span><span class="PUNC">(</span><span class="NUMB">100</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setPosition</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setAnchorPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>281</span> 
<span class='line'>282</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">pNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>283</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>284</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>285</span> 
<span class='line'>286</span> </span><span class="COMM">/**
<span class='line'>287</span>  * create a cc.TransitionProgressVertical object
<span class='line'>288</span>  * @function
<span class='line'>289</span>  * @param {Number} t time
<span class='line'>290</span>  * @param {cc.Scene} scene
<span class='line'>291</span>  * @return {cc.TransitionProgressVertical}
<span class='line'>292</span>  */</span><span class="WHIT">
<span class='line'>293</span> </span><span class="NAME">cc.TransitionProgressVertical.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>294</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TransitionProgressVertical</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>295</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">tempScene</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tempScene.initWithDuration</span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>296</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">tempScene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>297</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>298</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>299</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>300</span> 
<span class='line'>301</span> </span><span class="COMM">/**
<span class='line'>302</span>  * cc.TransitionProgressInOut transition.
<span class='line'>303</span>  * @class
<span class='line'>304</span>  * @extends cc.TransitionProgress
<span class='line'>305</span>  */</span><span class="WHIT">
<span class='line'>306</span> </span><span class="NAME">cc.TransitionProgressInOut</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TransitionProgress.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.TransitionProgressInOut# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>307</span> </span><span class="WHIT">    </span><span class="NAME">_progressTimerNodeWithRenderTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>308</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getWinSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>309</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ProgressTimer.create</span><span class="PUNC">(</span><span class="NAME">texture.getSprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>310</span> 
<span class='line'>311</span> </span><span class="WHIT">        </span><span class="COMM">// but it is flipped upside down so we flip the sprite</span><span class="WHIT">
<span class='line'>312</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.WEBGL</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>313</span> </span><span class="WHIT">            </span><span class="NAME">pNode.getSprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">setFlipY</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>314</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setType</span><span class="PUNC">(</span><span class="NAME">cc.PROGRESS_TIMER_TYPE_BAR</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>315</span> 
<span class='line'>316</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setMidpoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>317</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setBarChangeRate</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>318</span> 
<span class='line'>319</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setPercentage</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>320</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setPosition</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>321</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setAnchorPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>322</span> 
<span class='line'>323</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">pNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>324</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>325</span> </span><span class="WHIT">    </span><span class="NAME">_sceneOrder</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>326</span> </span><span class="WHIT">        </span><span class="NAME">this._isInSceneOnTop</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>327</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>328</span> </span><span class="WHIT">    </span><span class="NAME">_setupTransition</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>329</span> </span><span class="WHIT">        </span><span class="NAME">this._sceneToBeModified</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._inScene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>330</span> </span><span class="WHIT">        </span><span class="NAME">this._from</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>331</span> </span><span class="WHIT">        </span><span class="NAME">this._to</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">100</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>332</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>333</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>334</span> 
<span class='line'>335</span> </span><span class="COMM">/**
<span class='line'>336</span>  * create a cc.TransitionProgressInOut object
<span class='line'>337</span>  * @function
<span class='line'>338</span>  * @param {Number} t time
<span class='line'>339</span>  * @param {cc.Scene} scene
<span class='line'>340</span>  * @return {cc.TransitionProgressInOut}
<span class='line'>341</span>  */</span><span class="WHIT">
<span class='line'>342</span> </span><span class="NAME">cc.TransitionProgressInOut.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>343</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TransitionProgressInOut</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>344</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">tempScene</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tempScene.initWithDuration</span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>345</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">tempScene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>346</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>347</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>348</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>349</span> 
<span class='line'>350</span> </span><span class="COMM">/**
<span class='line'>351</span>  * cc.TransitionProgressOutIn transition.
<span class='line'>352</span>  * @class
<span class='line'>353</span>  * @extends cc.TransitionProgress
<span class='line'>354</span>  */</span><span class="WHIT">
<span class='line'>355</span> </span><span class="NAME">cc.TransitionProgressOutIn</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TransitionProgress.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.TransitionProgressOutIn# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>356</span> </span><span class="WHIT">    </span><span class="NAME">_progressTimerNodeWithRenderTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>357</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getWinSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>358</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ProgressTimer.create</span><span class="PUNC">(</span><span class="NAME">texture.getSprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>359</span> 
<span class='line'>360</span> </span><span class="WHIT">        </span><span class="COMM">// but it is flipped upside down so we flip the sprite</span><span class="WHIT">
<span class='line'>361</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.WEBGL</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>362</span> </span><span class="WHIT">            </span><span class="NAME">pNode.getSprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">setFlipY</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>363</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setType</span><span class="PUNC">(</span><span class="NAME">cc.PROGRESS_TIMER_TYPE_BAR</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>364</span> 
<span class='line'>365</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setMidpoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>366</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setBarChangeRate</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>367</span> 
<span class='line'>368</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setPercentage</span><span class="PUNC">(</span><span class="NUMB">100</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>369</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setPosition</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>370</span> </span><span class="WHIT">        </span><span class="NAME">pNode.setAnchorPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>371</span> 
<span class='line'>372</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">pNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>373</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>374</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>375</span> 
<span class='line'>376</span> </span><span class="COMM">/**
<span class='line'>377</span>  * create a cc.TransitionProgressOutIn object
<span class='line'>378</span>  * @function
<span class='line'>379</span>  * @param {Number} t time
<span class='line'>380</span>  * @param {cc.Scene} scene
<span class='line'>381</span>  * @return {cc.TransitionProgressOutIn}
<span class='line'>382</span>  */</span><span class="WHIT">
<span class='line'>383</span> </span><span class="NAME">cc.TransitionProgressOutIn.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>384</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TransitionProgressOutIn</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>385</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">tempScene</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tempScene.initWithDuration</span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>386</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">tempScene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>387</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>388</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>389</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>390</span> </span></pre></body></html>